Magic Lantern

Magic Lantern

Monday, March 14, 2016

Philosophy of Story Telling Revision


Story telling is more than just a set of words on a paper, or one persons’ description of an event. Story telling is an adventure. You follow the brave knight on his journey to slay the dragon. The football player running down the field to score the winning touchdown. It’s more than just one person’s thoughts being told, it’s an entirely new world to each person who hears, or reads it. Story telling is opening up part of your world and inviting people in to come join you on this mystical adventure you are describing. People open up and let others read or hear their thoughts as they describe what they have been imagining for some time. With wide ranges of a hero saving the damsel in distress, from a sports star, or someone who is down on their luck and overcomes the odds to fix what has gone wrong. The beautiful part about this is that the story is not the same to everyone. Regardless of how many people have known of this story there is always bound to be at least one small detail that is different. That’s why story telling is such an adventure. With other forms of media such as movies and television, what the creator wants you to see is put right in front of you. Of course many people have different takes on a show but unlike a story, the visuals are already presented to you so that everyone sees the same thing. They may interpret it differently, but unlike a told or written story people all know what a character looks like, and what they see. Storytelling to me is leaving in this hint of mystery, for people to be able to have their own interpretation of what is going on, to feel like they are actually there besides the knight as he slays the dragon. To be able to see what they want to, and that no one can tell them they are wrong. My project reflects this to a degree in a visual sense. Since my last revision I have started thinking outside the box of other footage I could use. Everything I was trying for was too literal which was very hard to find. Similar to my philosophy I figured I could be more outside the box than I was trying to be, so I started using loser based visuals. The viewer creates the story regardless of the visuals, so in the begging I have a clip of a cheetah chasing another animal across a field. I tried a lot harder to not use as much captured footage because I figured that to make it seem more interesting for the viewer I would try and find more stock footage, instead of the viewer having to watch me doing random things the entire time. I will capture some footage to use in the end as I was not able to finish all of the project but I certainly got a lot more footage than I had before break.

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